Stellaris Random Empire Generator

DLC

Changing DLC will reset pre-select.

 
 
 
 

Pre-select

Selected options will appear in all generated empires. Picking an invalid option will reset everything else.

Ethics

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Authority

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Civics

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1.
Ethics:
  • Fanatic Spiritualist
  • Xenophobe
Authority: Democratic
Civics:
  • Nationalistic Zeal
  • Parliamentary System
Traits:
  • Extremely Adaptive
  • Fleeting
  • Wasteful
Habitat: Alpine

2.
Ethics:
  • Spiritualist
  • Militarist
  • Xenophobe
Authority: Democratic
Civics:
  • Functional Architecture
  • Idealistic Foundation
Traits:
  • Strong
  • Quick Learners
  • Nonadaptive
  • Natural Sociologists
  • Nomadic
Habitat: Arctic

3.
Ethics:
  • Fanatic Authoritarian
  • Materialist
Authority: Imperial
Civics:
  • Distinguished Admiralty
  • Cutthroat Politics
Traits:
  • Very Strong
  • Wasteful
  • Natural Physicists
  • Sedentary
Habitat: Ocean

4.
Ethics:
  • Pacifist
  • Authoritarian
  • Spiritualist
Authority: Imperial
Civics:
  • Cutthroat Politics
  • Imperial Cult
Traits:
  • Traditional
  • Resilient
  • Slow Learners
  • Nomadic
Habitat: Ocean

5.
Ethics:
  • Pacifist
  • Fanatic Spiritualist
Authority: Dictatorial
Civics:
  • Slaver Guilds
  • Philosopher King
Traits:
  • Enduring
  • Intelligent
  • Slow Breeders
  • Talented
Habitat: Savannah

6.
Ethics:
  • Fanatic Spiritualist
  • Authoritarian
Authority: Oligarchic
Civics:
  • Free Haven
  • Mining Guilds
Traits:
  • Industrious
  • Conformists
  • Fleeting
  • Decadent
Habitat: Tropical

7.
Ethics:
  • Egalitarian
  • Fanatic Xenophile
Authority: Democratic
Civics:
  • Beacon of Liberty
  • Free Haven
Traits:
  • Conservationist
  • Very Strong
  • Fleeting
  • Decadent
Habitat: Alpine

8.
Ethics:
  • Fanatic Pacifist
  • Materialist
Authority: Democratic
Civics:
  • Efficient Bureaucracy
  • Shadow Council
Traits:
  • Intelligent
  • Solitary
  • Conformists
  • Fleeting
Habitat: Tundra

9.
Ethics:
  • Authoritarian
  • Fanatic Pacifist
Authority: Dictatorial
Civics:
  • Exalted Priesthood
  • Mining Guilds
Traits:
  • Natural Engineers
  • Industrious
  • Nonadaptive
  • Quick Learners
Habitat: Arid

10.
Ethics:
  • Fanatic Pacifist
  • Materialist
Authority: Democratic
Civics:
  • Efficient Bureaucracy
  • Corvée System
Traits:
  • Natural Physicists
  • Strong
  • Traditional
  • Solitary
Habitat: Tropical